Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Lsm6Z-Yet5a-msdJp-9yfTs-Q4zAC | 21/14/3 | 100.0 | 1.38 | 2026-07-03 22:29:31 · 36m 23s | |
| CSGO-t2bFY-xhJMe-UvNPu-icBb6-CebRF | 11/17/4 | 53.9 | 0.75 | 2026-06-30 00:27:36 · 35m 0s | |
| CSGO-kMOXW-BRQuS-XyhMj-WhLzz-UqDZG | 17/13/6 | 73.9 | 1.23 | 2026-06-28 22:19:38 · 38m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.