76561198781250232
Wallbang/smoke/distance signals need at least 2 of this player's matches processed with kill-level analysis - will fill in as more of their matches get analyzed.
The player has a recent Valve ban, which is a strong indicator of cheating. However, our demo analysis is based on only one match, and the player's stats in that match (0.57 rating, 0.55 K/D, 26.8 ADR) are not exceptionally high, limiting confidence.
AI-generated read of the stats profile below - not a formal cheat determination, folded into the trust score as one capped signal among many. Model: gemini-2.5-flash-lite · Analyzed 2026-07-22 17:52:41
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
AI Analysis
-6%The player has a recent Valve ban, which is a strong indicator of cheating. However, our demo analysis is based on only one match, and the player's stats in that match (0.57 rating, 0.55 K/D, 26.8 ADR) are not exceptionally high, limiting confidence.
Account Signals
-6%Account created < 1 year ago
300h+ in CS2
200-2000h across the whole Steam library
Fewer than 10 games owned
5+ friends
round(level / 10), capped at +3
Fewer than 3 badges
Inventory is private - can't verify
Ban History
-25%Base penalty -25%, full weight (ban < 1 year old)
Our Own Match Data
-60%Valve banned this account on ~2026-07-23 - AFTER a match we parsed (2026-06-13 11:17:54). The ban falls inside our observation window, not some years-old record from another game.
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-599ys-ZMb9q-NRaDe-8bob2-Gzi5P | 6/11/1 | 26.8 | 0.57 | 2026-06-13 11:17:54 · 23m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.