Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ckC4z-2bH7k-J4YhQ-qSqth-GEuWK | 15/11/6 | 106.4 | 1.40 | 2026-07-06 18:18:38 · 30m 53s | |
| CSGO-Bj58W-QWTMD-moMLJ-OZftc-9EacP | 9/15/6 | 92.4 | 0.84 | 2026-07-05 18:15:09 · 29m 1s | |
| CSGO-eq7pr-WSNbe-OssUd-SJMzL-SwJ5O | 23/14/6 | 101.8 | 1.52 | 2026-06-26 18:22:20 · 34m 42s | |
| CSGO-fcVmB-feZbu-QtTpH-MWpvV-KRXoN | 19/10/6 | 131.9 | 1.73 | 2026-06-26 17:56:41 · 23m 0s | |
| CSGO-6xAxG-NAV7v-Y6bvs-JdZeq-yNTWJ | 21/11/3 | 119.7 | 1.72 | 2026-06-25 18:52:13 · 29m 48s | |
| CSGO-SiEnk-RLb44-JE3pt-8yj4w-UC9WB | 18/8/4 | 118.2 | 1.78 | 2026-06-25 18:19:08 · 28m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.