Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vSJaT-EE6y8-zTB8v-d9tiK-Dx9TM | 9/15/5 | 66.4 | 0.61 | 2026-07-07 22:49:01 · 22m 57s | |
| CSGO-QpOzM-xwoL7-cihen-zmeMW-vvuvE | 19/17/9 | 98.3 | 1.32 | 2026-07-05 15:05:51 · 31m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.