Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-sJuVr-E3RAH-J8pOY-bRfOK-c84VH | 12/12/8 | 96.3 | 1.31 | 2026-06-28 09:20:48 · 26m 49s | |
| CSGO-aB7ox-aNU3y-UFEJG-7cNS8-ZKV5F | 16/15/11 | 95.2 | 1.28 | 2026-06-28 08:40:44 · 36m 24s | |
| CSGO-t2QnG-urGdf-pWbb2-LZBAf-94n6J | 14/17/6 | 72.5 | 1.02 | 2026-06-24 14:25:22 · 35m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.