Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ExHXu-4fNoA-mKZ26-aQHCA-EKoJN | 13/14/10 | 89.0 | 1.17 | 2026-06-29 21:03:24 · 29m 40s | |
| CSGO-YiXZQ-9F5Kj-muYFM-nxrQt-7MnQD | 12/21/4 | 56.5 | 0.67 | 2026-06-11 16:19:34 · 42m 17s | |
| CSGO-8fFGR-VD2qe-dqUuq-rAwYG-pTiLJ | 19/19/6 | 97.2 | 1.28 | 2026-06-09 21:11:27 · 37m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.