Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BnFse-pbmB2-szwJu-kSnGE-oncFO | 17/6/4 | 113.9 | 1.95 | 2026-07-03 15:17:54 · 21m 9s | |
| CSGO-kBbNm-Fk4Wr-xndXR-SmOGk-AEVjM | 4/5/0 | 27.5 | 0.40 | 2026-07-03 15:09:33 · 7m 1s | |
| CSGO-BjOqm-Y9KGc-wvssm-jHWZZ-jPocG | 17/19/4 | 72.7 | 0.87 | 2026-06-29 14:50:38 · 47m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.