Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OPeKx-QrqiV-Wx2qV-52dKb-Gkb3K | 8/17/3 | 71.1 | 0.51 | 2026-07-05 17:13:07 · 32m 54s | |
| CSGO-BiPbx-5MtJ2-xOpcc-wyzS8-Vp8eD | 13/6/6 | 99.5 | 1.68 | 2026-07-05 16:51:32 · 17m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.