Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PFWvR-7pDbX-5W3un-pV4eL-hJQBD | 9/18/2 | 27.0 | 0.49 | 2026-07-03 21:52:45 · 29m 58s | |
| CSGO-SkhWa-sSzRn-75GPe-U9tUk-ejLjC | 12/13/2 | 76.7 | 1.00 | 2026-07-01 21:11:09 · 28m 28s | |
| CSGO-wQVti-OVpif-O7iZ6-bzKOJ-28CBM | -/-/- | - | - | 2026-06-30 21:10:13 · 15m 0s | |
| CSGO-6WNrP-55s7f-yJNDE-t4HjY-568CH | 4/14/4 | 52.9 | 0.42 | 2026-06-27 15:14:05 · 21m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.