Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-sxQEx-jt6zy-JFtUz-6mwUb-jPocG | 33/10/3 | 128.1 | 2.25 | 2026-07-02 03:07:28 · 24m 7s | |
| CSGO-8w7Di-Y8iKv-CAuL9-JRx8H-CKxbE | 13/18/3 | 57.7 | 0.80 | 2026-06-30 14:51:39 · 31m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.