Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZExaW-sLBv3-riS69-DTSzO-6Rn2H | 19/9/5 | 114.9 | 1.92 | 2026-06-29 17:39:28 · 22m 45s | |
| CSGO-eDHS3-vm7L3-joaT9-LDtu8-rAd7L | 16/15/2 | 81.9 | 1.18 | 2026-06-29 17:06:59 · 29m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.