Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hxsGy-eJNdq-RXSdP-G6Geq-d34uC | 33/11/4 | 165.4 | 2.46 | 2026-07-04 21:47:04 · 31m 25s | |
| CSGO-B7kcd-7KEc7-rOXf4-QWORO-L8urD | 10/15/5 | 63.9 | 0.78 | 2026-06-29 18:54:04 · 30m 28s | |
| CSGO-kEFLU-9Zfbs-QEqG9-d94QG-5xOhG | 20/5/2 | 129.9 | 2.10 | 2026-06-29 15:25:49 · 19m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.