Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NjyNZ-3R8ZH-3mA78-N5QBY-462NF | 16/18/6 | 63.9 | 0.92 | 2026-06-29 19:20:43 · 33m 44s | |
| CSGO-L99zf-YEhCe-3bB6w-sVLUS-6a4mA | 5/15/1 | 24.7 | 0.36 | 2026-06-27 17:14:24 · 26m 39s | |
| CSGO-C3XPD-muQux-TAwc4-krK5A-feQ3A | de_warden |
10/10/4 | 71.6 | 1.02 | 2026-06-13 15:25:59 · 24m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.