Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xQc5E-Lw8ur-uj6YQ-FNbSq-MOBJC | 19/14/4 | 88.1 | 1.48 | 2026-07-04 18:27:51 · 36m 3s | |
| CSGO-fpURU-K7KvP-Wy58R-ftenp-jsnAL | 15/19/4 | 71.6 | 0.90 | 2026-06-28 21:07:05 · 39m 18s | |
| CSGO-9T2JK-J3o3D-4GdPO-BjkFP-xvkbN | 23/23/4 | 91.5 | 1.16 | 2026-06-28 20:16:44 · 48m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.