Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mwzpb-ppaNo-yxOeR-XdQG2-pBJ8D | 5/13/3 | 35.0 | 0.24 | 2026-07-02 20:21:20 · 25m 45s | |
| CSGO-UeSsy-bRNTV-OFXvF-f5Q3W-e6siB | 10/15/6 | 59.3 | 0.80 | 2026-07-02 19:39:12 · 33m 36s | |
| CSGO-G69C9-qdUro-YWUPQ-kuPPO-SSUnB | 13/16/4 | 63.1 | 0.97 | 2026-07-02 19:00:18 · 31m 15s | |
| CSGO-hbLOM-E7E7T-mVxmR-hcwNJ-ZKmDA | 5/13/0 | 32.4 | 0.24 | 2026-07-01 18:05:21 · 21m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.