Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LE2UB-FLZdk-CWyCk-WYqvt-bhUzE | 16/15/7 | 86.4 | 1.23 | 2026-07-04 20:18:55 · 32m 19s | |
| CSGO-k9eOQ-MNCTS-ZmRNQ-p7KLZ-F5WwP | 14/13/7 | 74.7 | 1.21 | 2026-07-02 20:11:58 · 31m 27s | |
| CSGO-738Qb-ZC3N5-TcP4U-4RcVq-MhC3J | 10/18/9 | 53.1 | 0.75 | 2026-06-20 16:49:26 · 36m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.