Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-aUOAP-8SW8X-SELbe-aeE3Q-AmhvN | 2/8/2 | 47.4 | 0.28 | 2026-06-27 13:59:20 · 14m 29s | |
| CSGO-C5rMX-d4ebR-Qo3VE-7aJtB-feQ3A | 19/17/7 | 108.9 | 1.34 | 2026-06-26 10:41:07 · 39m 26s | |
| CSGO-BTtPs-Jr6Ez-w2QOV-u8FTi-LPGCF | 12/14/5 | 69.1 | 1.00 | 2026-06-26 10:04:09 · 34m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.