Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-McfNZ-auUoq-BejNP-LCCYU-TkkfO | 3/7/1 | 27.3 | 0.22 | 2026-06-28 20:02:56 · 26m 6s | |
| CSGO-aTKO4-o2G3u-6qiLZ-wRani-OO2xK | 37/14/3 | 109.9 | 2.10 | 2026-06-19 16:08:08 · 38m 20s | |
| CSGO-exUGx-7qnoo-qxwtb-558Nu-bhUzE | 26/13/7 | 111.8 | 1.67 | 2026-06-15 13:58:45 · 37m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.