Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DZkxQ-2Znju-WuwWO-FKE87-3Aw5G | 10/13/3 | 69.8 | 0.85 | 2026-06-30 09:02:23 · 19m 6s | |
| CSGO-nRsSv-QbxpZ-F9WFt-ipERU-X7YpG | 7/13/0 | 54.4 | 0.43 | 2026-06-30 08:33:15 · 20m 45s | |
| CSGO-rNjT8-ViaFw-jTwu2-9AFFK-do9aC | 11/13/1 | 72.3 | 0.86 | 2026-06-27 21:52:33 · 19m 1s | |
| CSGO-RST9V-2HJHs-zBNLC-WR82O-ObCRE | 4/5/2 | 56.0 | 0.71 | 2026-06-25 17:38:32 · 13m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.