Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mYtrd-74Kom-aOiSF-Hjwsk-tXvzF | 6/15/2 | 36.8 | 0.38 | 2026-06-28 22:41:20 · 25m 51s | |
| CSGO-oQWHX-ZLrXr-qHcHu-oyr6f-REDVF | 10/18/6 | 52.4 | 0.69 | 2026-06-28 21:51:38 · 36m 32s | |
| CSGO-xVhkO-tCTZ7-CbJnA-PRbzF-wwqVQ | 15/24/8 | 67.8 | 0.85 | 2026-06-17 18:40:00 · 54m 27s | |
| CSGO-KYfjY-z25zb-74uCY-frzLO-DbtSJ | 5/15/3 | 69.8 | 0.35 | 2026-06-08 22:46:50 · 20m 20s | |
| CSGO-BJXXp-uaoZ4-yMQuf-cS7MX-NRz6A | 14/18/2 | 64.5 | 0.86 | 2026-06-08 22:03:19 · 39m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.