Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-p3R6C-NkXOq-VdZaC-xfXRE-kAoQD | 20/9/6 | 106.4 | 1.64 | 2026-06-26 22:32:31 · 35m 10s | |
| CSGO-pmtzX-3smBo-wiNmo-HxBkp-PXOYE | 25/14/8 | 133.5 | 1.90 | 2026-06-26 20:47:40 · 34m 20s | |
| CSGO-aJMX4-ZMvTw-bUnbO-kEWuJ-c84VH | 35/16/2 | 130.8 | 2.07 | 2026-06-26 20:03:16 · 40m 53s | |
| CSGO-OiHZ3-OVT49-EZAS3-DK7HH-57wwQ | 20/16/7 | 120.1 | 1.49 | 2026-06-26 19:25:56 · 31m 44s | |
| CSGO-dJqGm-KHnAn-dz8cQ-KPX6d-pZG8D | 16/15/6 | 103.7 | 1.33 | 2026-06-26 18:23:05 · 27m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.