Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rXKoo-6cQQ2-2crKp-Xxhez-YV4RG | 13/10/4 | 86.9 | 1.28 | 2026-07-05 18:23:06 · 26m 29s | |
| CSGO-jZtL7-bo9UX-vuNkv-amU2w-FMXDJ | 16/14/4 | 97.9 | 1.28 | 2026-07-05 17:54:02 · 26m 32s | |
| CSGO-T7tVK-zGDAS-7xbBn-XF6fW-v5TCP | 17/15/5 | 81.3 | 1.15 | 2026-06-23 19:18:56 · 35m 31s | |
| CSGO-de4PL-3zUwN-i9CuH-YJChp-MsdVG | 19/20/6 | 73.4 | 0.97 | 2026-06-18 19:27:56 · 52m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.