Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cvjMC-38Oca-qjUHR-Vc4ff-LkBAA | 10/12/7 | 75.6 | 0.95 | 2026-06-27 21:04:03 · 26m 52s | |
| CSGO-Qe45t-ND9bE-7ATWG-X3vDu-v3SiA | 20/12/4 | 130.2 | 1.71 | 2026-06-27 20:27:49 · 32m 39s | |
| CSGO-UXJ7e-WULoS-kWLpv-vLF6d-RZ8SA | 14/18/8 | 104.5 | 0.98 | 2026-06-27 18:58:40 · 33m 7s | |
| CSGO-QXCKf-MwxHf-Cabd5-6L7Sh-REDVF | 20/18/9 | 105.5 | 1.35 | 2026-06-27 18:00:32 · 34m 15s | |
| CSGO-69yEh-L3xNx-AjumV-taDqO-DJsiB | 14/11/3 | 86.8 | 1.19 | 2026-06-27 17:31:21 · 25m 39s | |
| CSGO-3ana5-6pxrj-JqxSK-hZBF3-OVkTL | 12/21/11 | 79.3 | 0.87 | 2026-06-27 16:52:26 · 32m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.