Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2bzah-dt49K-ku3Ce-vLYpY-NGXbD | 24/11/4 | 110.3 | 1.73 | 2026-07-02 23:39:01 · 39m 8s | |
| CSGO-fz8Kw-i2z6O-qxZbK-Lm4M6-2LJjC | 30/15/6 | 157.1 | 2.07 | 2026-07-02 22:39:55 · 29m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.