Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9riwD-GGdif-3sJww-acj3v-yqk2H | 11/20/3 | 43.7 | 0.53 | 2026-06-11 18:50:50 · 39m 48s | |
| CSGO-Bxee3-yBWBQ-YTnX7-BadVC-CLAMK | 13/20/4 | 73.6 | 0.83 | 2026-06-10 18:41:27 · 36m 26s | |
| CSGO-fVGSP-KR6Vy-2hR3t-ZBjXf-xjTOG | 8/13/3 | 55.8 | 0.67 | 2026-06-10 18:10:47 · 27m 26s | |
| CSGO-ZMeyo-kCZku-YHOzZ-YUsip-v4dRF | 14/15/2 | 89.4 | 1.03 | 2026-06-10 17:38:39 · 26m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.