Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Qm3Dn-MPYNP-vmRdF-KhTxu-4f4NF | 32/15/4 | 123.3 | 1.87 | 2026-07-02 19:07:42 · 36m 29s | |
| CSGO-qYK7c-wYHuQ-XNSAz-8bfBh-2XmfO | 18/17/4 | 97.6 | 1.24 | 2026-07-02 16:50:40 · 28m 3s | |
| CSGO-H68Rr-ofrNc-4chvL-VwYcC-b99PL | 5/8/3 | 51.4 | 0.46 | 2026-07-02 16:28:06 · 14m 38s | |
| CSGO-cyzOd-GdxqF-PuZwY-fToCY-nFzAC | 28/12/8 | 119.5 | 1.83 | 2026-06-29 11:44:08 · 38m 58s | |
| CSGO-r8wib-KaPLK-iyCC6-T6a8t-fNLsE | 22/10/3 | 91.7 | 1.71 | 2026-06-28 17:21:55 · 28m 20s | |
| CSGO-LDQGd-9ZfkY-X56mG-tptaF-dTQNN | 14/11/3 | 71.8 | 1.17 | 2026-06-28 11:31:13 · 26m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.