Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5dGmK-uKDMc-hGEfd-AFmdC-CAhrM | 8/2/3 | 138.8 | 2.14 | 2026-07-03 13:28:57 · 6m 55s | |
| CSGO-onfWW-YH3PD-BAkRN-HBEB2-GfhLJ | 18/10/13 | 131.4 | 1.70 | 2026-06-18 14:35:07 · 24m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.