Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6Zshm-dU2Yk-VUbkL-omRom-6XLoD | 17/14/11 | 93.7 | 1.36 | 2026-07-01 18:49:28 · 36m 46s | |
| CSGO-CAhsX-y6fYE-7Kimt-ozDLn-uE26A | 13/5/6 | 104.4 | 1.59 | 2026-06-30 15:05:13 · 25m 0s | |
| CSGO-7Jfnk-RYPbK-Yom5K-9kKW2-pBcBN | 15/6/3 | 100.1 | 1.73 | 2026-06-30 11:09:41 · 23m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.