Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-h9MRw-yQ479-UoVix-Y53A2-KeS8N | 15/17/7 | 92.2 | 1.10 | 2026-07-04 21:01:20 · 26m 59s | |
| CSGO-eEfyn-On5XM-4OfuZ-vuOjq-aXnMC | 16/17/3 | 91.3 | 1.20 | 2026-07-04 20:31:30 · 27m 54s | |
| CSGO-ef7QQ-k8VzL-ESmDf-zrUY7-AfxTC | 7/20/5 | 46.0 | 0.38 | 2026-07-04 19:43:57 · 38m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.