Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-D6mwU-O8hZ9-EarGQ-ZPMNS-4vkbN | 9/14/2 | 55.5 | 0.73 | 2026-07-07 23:06:05 · 22m 13s | |
| CSGO-jaRRx-8GwmP-W5SJv-nePbf-mj5ZJ | 26/16/5 | 96.5 | 1.58 | 2026-07-01 18:15:59 · 42m 46s | |
| CSGO-mFMwm-udm3N-GaFQ9-Oez8o-AsFiJ | 9/19/10 | 57.1 | 0.69 | 2026-07-01 17:31:16 · 37m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.