Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-sYjPo-TZa9u-vdLbG-DhJyG-2JedJ | 18/12/4 | 82.1 | 1.37 | 2026-07-03 20:32:21 · 31m 27s | |
| CSGO-A2t3d-nqYK2-T7uQc-GH6uk-DttiB | 20/16/4 | 93.7 | 1.39 | 2026-07-02 21:55:58 · 29m 24s | |
| CSGO-wx2ET-5VZnk-2FzsY-6TMGf-PupJN | 11/16/3 | 60.6 | 0.84 | 2026-06-15 20:09:25 · 35m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.