Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-AMEHB-AVQpo-Ro6sz-deefp-WhUzE | 16/24/9 | 62.3 | 0.88 | 2026-06-26 13:19:58 · 45m 23s | |
| CSGO-Y3hsS-rfdOF-KZ8zE-TzLkC-BynUE | 18/19/3 | 91.4 | 1.08 | 2026-06-16 19:38:10 · 39m 55s | |
| CSGO-pnnNy-FMhtV-hZE23-MWDNb-otB3J | 21/10/1 | 104.7 | 1.80 | 2026-06-13 23:22:52 · 28m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.