Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jy2V6-5nBbQ-RqpM6-pwH29-yUD3J | 5/15/0 | 40.6 | 0.24 | 2026-07-05 19:31:53 · 21m 23s | |
| CSGO-LPLvq-ABs7F-FmRtr-s28QE-s9ROG | 8/19/3 | 46.8 | 0.44 | 2026-07-05 18:53:51 · 34m 18s | |
| CSGO-WXbJb-PrrUj-qKi8b-SEyrn-DXykG | 6/13/4 | 55.9 | 0.61 | 2026-07-04 21:51:38 · 22m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.