Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Kd3na-48xTt-ENGJv-nrnd9-hpWTB | 9/11/2 | 78.3 | 0.86 | 2026-07-01 14:19:36 · 17m 4s | |
| CSGO-myjWB-fwADU-Xm9Bh-2Ymed-kuQFE | 8/15/4 | 43.7 | 0.69 | 2026-07-01 13:44:49 · 30m 40s | |
| CSGO-rYcEG-OiDdq-ReOME-maqFu-7MnQD | 10/12/3 | 80.4 | 0.87 | 2026-06-27 12:15:12 · 19m 29s | |
| CSGO-mxYvp-8Fuxp-mAAJ5-Ft2Lu-EWtrD | 5/6/4 | 69.4 | 1.09 | 2026-06-20 01:25:24 · 8m 38s | |
| CSGO-cMOaY-zXyrh-AiKLL-iRziN-W8diK | 9/6/2 | 84.3 | 1.34 | 2026-06-16 00:49:01 · 10m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.