Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DCCvN-7f9Mi-wfGqO-mtzor-7qahQ | 14/14/8 | 74.7 | 1.11 | 2026-07-05 20:30:28 · 34m 43s | |
| CSGO-hxBNR-bbXmi-DdQ2h-iokGM-do9aC | 11/19/2 | 54.6 | 0.62 | 2026-07-03 15:06:19 · 32m 32s | |
| CSGO-tS2Du-8oowt-7m5wm-UAAun-LsXfE | 7/17/2 | 53.7 | 0.54 | 2026-06-30 17:10:08 · 25m 32s | |
| CSGO-Zaaxa-8wsNs-8H7bq-4D5yd-wErmJ | 16/15/5 | 69.6 | 1.22 | 2026-06-27 21:15:00 · 29m 19s | |
| CSGO-wK5yB-P2rhd-YdqL2-FKpXA-ryjjD | 19/17/4 | 87.2 | 1.24 | 2026-06-24 17:32:08 · 33m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.