Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-sA43Y-2vAnB-hkwfc-zfB5T-ekAUM | 9/11/2 | 76.1 | 0.84 | 2026-06-20 21:06:32 · 12m 37s | |
| CSGO-bPbpS-ZLhar-r5ws7-oCTzt-zC8rN | 10/9/1 | 70.6 | 1.04 | 2026-06-20 20:52:55 · 11m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.