Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-AafsS-eGOGS-9GuBZ-JMcZa-5ueiK | 20/18/6 | 97.8 | 1.37 | 2026-07-05 19:33:23 · 40m 26s | |
| CSGO-AyYpe-CRPiF-wi9Zn-QC7Gq-aXnMC | 24/17/3 | 111.0 | 1.65 | 2026-07-02 21:16:42 · 36m 37s | |
| CSGO-Anbtt-SaVwU-Y759K-bbBxZ-5ueiK | 27/19/3 | 82.7 | 1.29 | 2026-07-02 00:04:05 · 55m 54s | |
| CSGO-cfi2p-y5rYS-cpDE3-nrojr-Q4zAC | 18/24/5 | 63.3 | 0.85 | 2026-07-01 23:13:39 · 46m 13s | |
| CSGO-m9H2T-4ekGh-r38Gp-CvrAf-ftLMB | 17/21/7 | 82.9 | 1.02 | 2026-06-15 20:46:12 · 42m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.