Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QdTwQ-Ns4yO-GFYBW-EPmxK-hJQBD | 20/14/6 | 107.0 | 1.49 | 2026-07-06 18:14:35 · 33m 20s | |
| CSGO-uWbsR-WoDYN-zHmZR-FasP2-wVC7K | 14/19/6 | 80.2 | 0.94 | 2026-06-30 14:42:33 · 35m 14s | |
| CSGO-49Nnt-OqWqj-ZDr37-VVkhQ-WmPhG | 22/13/3 | 93.5 | 1.39 | 2026-06-30 14:04:24 · 34m 58s | |
| CSGO-3udoN-kONU2-zcwxZ-Lk4DJ-tx6iL | 20/15/3 | 83.2 | 1.38 | 2026-06-30 13:15:27 · 29m 4s | |
| CSGO-itV6e-T86X6-hhB4p-xD5OO-3S3ED | 22/13/7 | 123.7 | 1.66 | 2026-06-30 12:38:23 · 30m 28s | |
| CSGO-LVaAY-fJ4LR-Eu8AU-w2LG5-tBCJC | 9/14/0 | 53.1 | 0.62 | 2026-06-13 22:41:37 · 23m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.