Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Xve8s-Fn5Ed-dERje-p42Vq-EE5qB | 14/12/0 | 87.8 | 1.11 | 2026-07-04 18:48:53 · 19m 21s | |
| CSGO-7VCyP-JHYUj-pkjYe-z2pzw-zePNN | 11/12/5 | 62.9 | 0.95 | 2026-06-15 19:36:28 · 29m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.