Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OvUrP-Cw9nL-tN8Pi-cZZYo-bifiK | 18/9/9 | 96.7 | 1.54 | 2026-07-01 14:40:03 · 30m 31s | |
| CSGO-WvJaw-mJ2d7-icS9J-LQPtK-6n33L | 23/15/5 | 138.8 | 1.70 | 2026-06-27 11:43:31 · 28m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.