Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CFsfm-4A4rW-Stox3-oD8rL-hJQBD | 7/18/3 | 61.7 | 0.44 | 2026-07-03 22:10:33 · 30m 58s | |
| CSGO-tYMFc-6ah3J-JbRmi-E8SPL-Lbj9Q | 22/14/8 | 119.0 | 1.66 | 2026-07-03 21:34:16 · 31m 45s | |
| CSGO-OWcqq-cPkwh-JAqsF-6wSJM-xH2cQ | 21/12/6 | 111.4 | 1.69 | 2026-07-03 20:55:35 · 29m 59s | |
| CSGO-54Crb-4SK74-BzZXa-7kbAW-NvoNO | 26/19/5 | 120.6 | 1.44 | 2026-07-03 20:10:59 · 37m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.