Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-b6s3E-qNQU3-JwkVe-SmhHJ-OSveM | 13/4/2 | 118.8 | 1.83 | 2026-07-05 07:04:50 · 8m 56s | |
| CSGO-9EtFc-Evwvu-9TNaJ-V8FP6-xq2AC | 10/3/5 | 108.0 | 1.82 | 2026-07-04 16:21:17 · 7m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.