Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dYccY-TE4BB-WJLpn-JSeru-VN3tJ | 28/16/6 | 119.6 | 1.78 | 2026-06-30 19:59:53 · 35m 44s | |
| CSGO-OE7GL-8CHEE-76sX6-MfHdC-rcpmJ | 24/14/6 | 125.4 | 1.72 | 2026-06-29 19:51:18 · 29m 9s | |
| CSGO-4BntL-PuXZA-TXbLO-BuGis-3rP3A | 20/16/3 | 115.5 | 1.42 | 2026-06-12 22:15:22 · 29m 49s | |
| CSGO-vikKP-2FB8d-fTZFE-LC6mD-OA7dK | 21/6/5 | 144.6 | 2.19 | 2026-06-12 21:51:45 · 19m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.