76561198740922387
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-6.3%Peak single-match outcome anomaly 47.9/100 (rating/ADR/KD/HS% combined) — top few % of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 15 analyzed matches reads as variance, not a pattern.
4.9% of kills through walls across 15 analyzed matches (penalty scales above 4%)
2.6% of analyzed kills had the crosshair already tracking the target under 150ms before the shot, at 10m+ range (penalty scales above 2.5%)
TeamDocks rating & ADR trend · last 14 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-46T4d-jfWGe-r2w8Z-SERuk-yDDmQ | 24/9/10 | 152.6 | 2.22 | 2026-07-05 18:38:23 · 26m 46s | |
| CSGO-QMqVX-2hWHa-jNbO9-dUSfO-eSLTK | 18/14/4 | 79.8 | 1.28 | 2026-07-04 21:11:35 · 30m 12s | |
| CSGO-eufnw-zeFk7-O58Pw-YMbPU-jQzMM | 27/21/10 | 103.4 | 1.46 | 2026-07-04 20:18:06 · 49m 16s | |
| CSGO-sVWON-HDKm7-CUcrO-KaqET-nwAAA | 19/18/7 | 102.4 | 1.23 | 2026-07-04 18:46:45 · 33m 28s | |
| CSGO-Fi2th-nhLDS-kUzsM-4F6G8-dAoQD | 16/11/8 | 98.6 | 1.47 | 2026-07-04 18:16:58 · 25m 57s | |
| CSGO-VXzsj-duPaS-eXs9S-UoKE3-YLaxJ | 20/19/1 | 87.3 | 1.10 | 2026-06-23 19:33:32 · 36m 30s | |
| CSGO-ffYJW-c56xD-KNDh9-T3bkb-Y6TvD | 26/11/4 | 114.2 | 1.79 | 2026-06-21 19:21:11 · 37m 47s | |
| CSGO-hj3BH-JQfYs-5BTXN-UihZL-pwzpH | 16/25/12 | 74.9 | 0.84 | 2026-06-21 18:27:04 · 50m 54s | |
| CSGO-uzuMn-LajLu-7axqD-LeMMQ-XwJ5O | 23/18/5 | 114.2 | 1.45 | 2026-06-17 18:21:25 · 36m 9s | |
| CSGO-wGR9b-4ieYc-CMLsk-FSkT5-FVoxA | 18/20/6 | 91.0 | 1.13 | 2026-06-16 21:11:22 · 35m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.