Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MbBcp-cuGFj-KcwaX-Xx6qq-EX6ZJ | 12/13/6 | 79.8 | 1.14 | 2026-07-02 17:37:08 · 33m 9s | |
| CSGO-SYK7o-kjXYC-HDWXN-4Kp4p-7h3RG | 2/16/3 | 33.6 | -0.04 | 2026-06-14 19:43:13 · 28m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.