Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-y9iqt-Gqruw-yHkAm-B2bDh-9sLbM | 18/7/1 | 62.9 | 1.16 | 2026-07-03 20:34:46 · 30m 7s | |
| CSGO-URVCX-bUtFd-bE9FP-A3FOo-DiRFE | 20/20/5 | 95.0 | 1.22 | 2026-07-02 10:04:46 · 33m 16s | |
| CSGO-QdWmV-6WdcP-QBCNH-cbRvM-OnduB | 16/16/6 | 95.5 | 1.24 | 2026-06-30 09:47:06 · 33m 8s | |
| CSGO-GskJt-x3TFy-ecFJ5-z6eqy-s2ohH | 19/11/4 | 102.7 | 1.59 | 2026-06-23 06:04:45 · 31m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.