Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KY9JP-EQcBR-AiiAV-NYTjH-kc6uC | 6/13/3 | 51.9 | 0.62 | 2026-06-27 20:47:18 · 21m 27s | |
| CSGO-eSXoZ-GpFTq-MytoT-icYG5-CebRF | 7/15/2 | 42.1 | 0.48 | 2026-06-21 20:23:36 · 23m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.