Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pZdtf-RmvDr-CAzoj-iE2Mp-xrquL | 16/19/4 | 86.5 | 0.99 | 2026-07-03 20:55:30 · 35m 25s | |
| CSGO-pjiTm-QSSPB-sUCdC-drXxs-zNZML | 12/9/2 | 60.9 | 1.15 | 2026-06-29 21:03:23 · 27m 59s | |
| CSGO-KExEm-3Hk8y-wSic2-GVm96-DMhWA | 7/9/0 | 37.0 | 0.60 | 2026-06-22 22:27:15 · 22m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.