Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LSXpZ-Ts25J-MQ2yA-PY62S-iaM2G | 11/16/5 | 78.4 | 0.80 | 2026-06-28 09:20:48 · 27m 35s | |
| CSGO-8havd-NimhP-WjCSb-aP2MX-XkKoD | 18/22/4 | 66.2 | 0.88 | 2026-06-28 08:26:20 · 51m 56s | |
| CSGO-p3Fs2-AmkmP-fewin-U3LnF-cTKXL | 14/20/6 | 61.9 | 0.82 | 2026-06-26 07:25:43 · 35m 41s | |
| CSGO-BRFdw-o9TZ3-X2tKC-5i8XT-a6KbM | 11/14/7 | 72.0 | 1.01 | 2026-06-23 09:34:04 · 31m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.