Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PKmdy-XcZ2z-asBcZ-K8LZa-7PVPA | 17/16/9 | 98.8 | 1.19 | 2026-06-30 18:04:10 · 34m 46s | |
| CSGO-LJKe6-5FZvr-5vwwK-CLrsk-PDeKP | 22/14/7 | 101.2 | 1.49 | 2026-06-30 17:21:28 · 39m 45s | |
| CSGO-mMdQd-8bPaR-SwnDV-Tj85V-7Qh8E | 15/13/6 | 96.4 | 1.24 | 2026-06-26 19:41:40 · 36m 4s | |
| CSGO-i7mUe-RKeCV-5znP5-Jmivy-62KLH | 17/12/6 | 91.4 | 1.42 | 2026-06-22 19:16:43 · 35m 7s | |
| CSGO-CrWAu-pUeez-LWAXf-BSFAX-YvDBM | 22/21/4 | 74.9 | 1.04 | 2026-06-21 20:20:27 · 55m 35s | |
| CSGO-JmJ3k-ZJouQ-tsw3C-6irFp-rWOpP | 23/6/8 | 123.8 | 2.14 | 2026-06-21 19:49:52 · 25m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.